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Here is a chart with all the vehicle parameters. The aim is to fill all the gaps with useful info.Edit

Note: "NOT FULLY TESTED" means that more testing needs to be done to the parameter in order to know its description and usage.

PARAM

TYPICAL VALUES

DESCRIPTION AND USAGE

1

2 100 to 10000 Front Weight?
3 100 to 10000 Back Weight?
4 0.1 to 2 Rollability? NOT FULLY TESTED
5 0.5 to 3 Steering Sensivity: Lower value = More sensivity. Very high or very low values can make the car very difficult to control.
6
7
8
9
10 Any Z position of the entire model. Lower values = Higher position. Negative values can be used.
11 Any

Gravity Center position: Lower = Forward / Higher = Backward. Negative values can be used.

Can be used to perform wheelies (although it decreases vehicle control), On the other side, it can also be used to help the vehicle front to stay into the ground (for better control). Can make the vehicle difficult to control if overused.

12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46 0 or 1 Front Wheel Drive: 1 = Enabled, 0 = Disabled. Enabling both Front and Rear provides more acceleration / top speed / handling / grip.
47 0 or 1 Rear Wheel Drive: 1 = Enabled, 0 = Disabled. Enabling both Front and Rear provides more acceleration / top speed / handling / grip.
48
49 0.1 to 1

Rear Wheels Rotating Speed: Higher value = Faster. Different values are used when front and rear wheels have different diameter. Setting to higher values could mean better speed.

50 0.1 to 1 Front Wheels Rotating Speed: Higher value = Faster. Different values are used when front and rear wheels have different diameter. Setting to higher values could mean better speed.
51 0.1 to 1 Front Skidmarks Size: Higher value = Wider skidmark.
52 0.1 to 1 Rear Skidmarks Size: Higher value = Wider skidmark.
53
54
55 0.1 to 1 Front Wheels Height: Higher value = Higher position of wheels. The entire car model is moved. Useful for adjusting the car to the ground when it is floating in the air, or when the wheels are sunk into the terrain.
56 0.1 to 1 Rear Wheels Height: Higher value = Higher position of wheels. The entire car model is moved. Useful for adjusting the car to the ground when it is floating in the air, or when the wheels are sunk into the terrain.
57
58 0.1 to 0.5 Front Car Suspension: Lower value = Front Suspension is higher.
59
60 0 Rear Skidmarks Position: Positive values separate the skidmarks from the wheels to outside. The correct value is usually 0.
61 0.1 to 0.5 Rear Car Suspension: Lower value = Rear Suspension is higher.
62 -1 to 1 Rear Skidmarks Position (H): Modifying the values changes their horizontal position. The correct values is usually 0. NOT FULLY TESTED.
63 -1 to ??? Rear Wheels Position: ??? NOT FULLY TESTED.
64 -1 to 1 Front Skidmarks Position (V): Modifying the values changes their vertical position. NOT FULLY TESTED.
65 0??? Rear Wheels Position: ??? NOT FULLY TESTED.
66
67 ??? No apparent effect. NOT FULLY TESTED.
68 6 to 12 Gear Shift ?: It seems to work better with lower values. NOT FULLY TESTED.
69
70
71 0.1 to 1 Front Downforce: Higher value = More downforce.
72 0.1 to 1 Rear Downforce: Higher value = More downforce
73 ??? Related to the wheels and terrain? NOT FULLY TESTED
74 ??? Related to the wheels and terrain? NOT FULLY TESTED
75 ??? Related to the wheels and terrain? NOT FULLY TESTED
76 ??? Related to the wheels and terrain? NOT FULLY TESTED
77
78
79
80
81
82
83 ??? No apparent effect. NOT FULLY TESTED.
84 ??? No apparent effect. NOT FULLY TESTED.
85 ??? No apparent effect. NOT FULLY TESTED.
86 ??? No apparent effect. NOT FULLY TESTED.
87
88
89
90
91 0.001 to 1 Engine Cut Off: Lower value = Car is faster. It makes the car engine come closer to its RPM limit (VehiclePP 324) and reach a higher top speed.
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140 0 to 2.5

Climbing ability / Offroad Grip - Controls the grip outside paths and roads (grass / snow / walls...) - If set too high you could climb almost any wall.

141 0 to 2.5 Climbing ability / Offroad Grip - Controls the grip outside paths and roads (grass / snow / walls...) - If set too high you could climb almost any wall.
142 0 to 2.3 Climbing ability / Offroad Grip - Controls the grip outside paths and roads (grass / snow / walls...) - If set too high you could climb almost any wall.
143 0 to 2.3 Climbing ability / Offroad Grip - Controls the grip outside paths and roads (grass / snow / walls...) - If set too high you could climb almost any wall.
144 0.001 to 2 Dirt Road / Offroad / Climbing Grip - Controls the grip in offroad, dirt roads and paths - Higher is more.
145 0.001 to 2 Dirt Road / Offroad / Climbing Grip - Controls the grip in offroad, dirt roads and paths - Higher is more.
146 0.001 to 2 Dirt Road / Offroad / Climbing Grip - Controls the grip in offroad, dirt roads and paths - Higher is more.
147 0.001 to 2 Dirt Road / Offroad / Climbing Grip - Controls the grip in offroad, dirt roads and paths - Higher is more.
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228 Related to skidding ability 1. Increase in the same proportion. NOT FULLY TESTED
229 0.5 to 3 Skidding ability 1 (all). Higher number = easier to skid. It improves handling if not overused.
230 Related to skidding ability 1. Increase in the same proportion. NOT FULLY TESTED
231 Related to skidding ability 1. Increase in the same proportion. NOT FULLY TESTED
232 Related to skidding ability 2. Increase in the same proportion. NOT FULLY TESTED
233 0.5 to 3 Skidding ability 2 (all). Higher number = easier to skid. It improves handling if not overused.
234 Related to skidding ability 2. Increase in the same proportion. NOT FULLY TESTED
235 Related to skidding ability 2. Increase in the same proportion. NOT FULLY TESTED
236
237 Related to skidding ability 3. Increase in the same proportion. NOT FULLY TESTED
238 0.5 to 3 Skidding ability 3 (bikes). Higher number = easier to skid. It improves handling if not overused.
239 Related to skidding ability 3. Increase in the same proportion. NOT FULLY TESTED
240 Related to skidding ability 3. Increase in the same proportion. NOT FULLY TESTED
241 Related to skidding ability 4. Increase in the same proportion. NOT FULLY TESTED
242 0.5 to 3 Skidding ability 4 (bikes). Higher number = easier to skid. It improves handling if not overused.
243 Related to skidding ability 4. Increase in the same proportion. NOT FULLY TESTED
244 Related to skidding ability 4. Increase in the same proportion. NOT FULLY TESTED
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323 8 to 45 Acceleration: Lower value = Higher acceleration. Usual values are 8, 20 or 45.
324 6000 to 9000 Max RPM Counter / RPM Limit: Higher value = Higher RPM and better top speed. Although 9000 is the max value that will appear in the RPM counter, higher values can be set to achieve a higher top speed.
325 2000 to 4000

Idle RPM: Higher value = Higher idle RPM. Controls the amount of RPM when the car is idle. Setting Idle RPM higher than 5000 will result in getting stuck in a low gear (1st or 2nd)

326 3 ??? NOT FULLY TESTED.
327 60000 to 250000 Engine Power: Higher value = More power. Setting this to higher values will give the car more acceleration and better top speed. The value can be set to more than 250000.
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377 0 or 1

Engine Type: 0 = Accelerates faster, 1st and last gears are long, others are very short. 1 = Slower acceleration, Normal gears.

Buggys=0 Trucks=1 Bikes=1. NOT FULLY TESTED.

378
379 70000 to 120000 Divisor / Multiplier: If VehiclePP 377 is 0, lower values increase acceleration. If VehiclePP 377 is 1, higher values increase acceleration.
380 100 to 1000 Onroad efficiency? Seems to work better with higher values. NOT FULLY TESTED
381 100 to 1000 Offroad efficiency? Seems to work better with higher values. NOT FULLY TESTED
382
383
384
385
386
387
388
389 ? NOT FULLY TESTED
390 ? NOT FULLY TESTED
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584 0.1 to 1 Fall Damage: Higher value = Less fall damage. Higher values can be set, such as 99999999999 or so.
585 50 to 1000 Durability: Higher value = More durability. Higher values can be set, such as 99999999999 or so.
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617 50 to 210 Grip - Front Road: Higher value = More grip. Modifies the grip in asphalt roads.
618 50 to 210 Grip - Front Offroad: Higher value = More grip. Modifies the grip in dirt roads and paths.
619 50 to 210 Grip - Rear Road: Higher value = More grip. Modifies the grip in asphalt roads.
620 50 to 210 Grip - Rear Offroad: Higher value = More grip. Modifies the grip in dirt roads and paths.
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656 0.25 to 0.75

Leaning Angle 1 (Left/Right) (bikes): When not skidding (onroad), this angle will be used.

If sset too high, driver's feet will clip into the ground when leaning.

657
658
659 0.25 to 0.75

Leaning Angle 2 (Left/Right) (bikes): When skidding (almost always) the highest of the 2 leaning angles will be used.

If set too high, driver's feet will clip into the ground when leaning.

660
661
662
663
664
665 0.1 to 3 Suspension softness. If set too high, it will bounce a lot and make noises. Aesthetic only.
666
667
668
669
670
671
672
673
674
675
676
677
678

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